SILENT HILL: Townfall Organ Transplant Box Code (956 133)
Set the organ transport box to 956 left and 133 right in Zoe's kitchen. Where each clue comes from and what the lanyard unlocks at the clinic.
- Location:
- Zoe's house — kitchen, organ transport cooler
- Area:
- Shorefront District North
- Part:
- Arrival
- Chapter:
- Chapter 3 — A Connection
Quick solution: 956 left, 133 right
Reward: Zoe's Lanyard (opens the clinic shutter)
What is the organ transport box combination?
956 on the left dial, 133 on the right. The box sits in the kitchen of Zoe’s house (apartment 2A, Shorefront District North). Both of our sources record the same two combinations, each tied to its own clue.
Where do the two numbers come from?
Each dial has its own clue inside the apartment, so the puzzle cannot be guessed before you have explored:
| Dial | Clue | Where to find it |
|---|---|---|
| Left — 956 | Zoe’s email “For Attending…” | Her computer, middle email of three |
| Right — 133 | Organ Transplant Card | Upstairs, on the bathroom floor |
Read the email and pick up the card before touching the dials — the puzzle is trivial once both clues are in hand and confusing if neither is.
One outlet notes the dial values may differ between playthroughs. The in-run clues are authoritative: read your email and card rather than copying any fixed pair.
What has to happen before the box opens?
The house is dark and partly blocked until you finish two small chains:
- Flashlight + AA Batteries — the flashlight is in the downstairs drawer left of the organ box; batteries are upstairs in a cabinet drawer. Combine them in the inventory.
- Power for the computer — grab the Prepaid Power Card from Peters Newsagent, slot it into the power panel, confirm the card credit, then hit the main switch. Zoe’s emails only open after power is restored.
What does the box unlock?
Inside is Zoe’s Lanyard — the key item for the clinic. Scan it at the card reader on the clinic’s exterior shutter to start the clinic reception sequence, which leads on to the pharmacy locker. The box is a one-time pickup in Arrival; an earlier save is the only way back if you leave without it. The Arrival walkthrough keeps the whole order in one place.
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